00:01At 10.2 also, we dramatically improved the 3D visualization.
00:07The content generation capabilities from CityEngine have now been integrated into the desktop so rule-driven content can be easy.
00:16We can make 3D virtual cities with 3D models simply.
00:21And also there's a new capability that desktop users can do, which is to publish things called web scenes.
00:27Web scenes are kind of like web maps; you can send them out, ship them to anyone and share the content of your city on the web...
00:36...and people can use it without any software.
00:38And then finally, lidar processing gets much faster.
00:42But, well, hey, Craig, you want to show this?
00:46Yes. Better than talking about it.
00:48Alright. Thank you. Good morning.
00:51My name is Craig McCabe and I'm from the 3D cities team, and I'm excited to show you...
00:55...some of the new desktop tools for 3D cities in 10.2.
01:003D content's compelling, and there's more demand for it every year, which creates a challenge.
01:05How do I make my city 3D?
01:09Most cities view their essential data in a view like this on the desktop.
01:14What they'd really like is a beautiful 3D view of their city in a web browser that leverages their existing data.
01:23In the past, creating a 3D cityscape was an expensive and manual process.
01:28As your city grows and changes, these hand-built models are quickly out-of-date.
01:34With ArcGIS for 3D Cities, we can rapidly accelerate this process.
01:38Let me show you how to go from 2D data to a shareable 3D city in three steps.
01:44Step 1 is importing your data into the data model.
01:48We've included schema generation tools for creating a localized geodatabase, and importing, or ETL tools...
01:54...for bringing in city GML, Local Government Information Model, or custom schemas.
02:00You just map your attributes to those in the 3D cities data model.
02:04Step 2 is converting your 2D building footprints into 3D textured facades.
02:11Brand-new in 10.2 is the ability to apply CityEngine 3D modeling rules directly in ArcGIS.
02:19Just point to your building footprints, your preconfigured building facade rule package...
02:25...and specify your output multipatch feature.
02:27We'll call it Building Shells.
02:30Now what the tool does is it reads the attributes of your building footprints, extrudes it according to the total height...
02:37...splits it into the levels aboveground, the number of floors, and then applies a texture according to the use type...
02:42...in this case, an office building.
02:45And we can use the same procedural 3D modeling approach for other city data, our street network, our trees...
02:51...our park, and our river.
02:54And that brings us to step 3.
02:56Now we just open up our ArcScene document and turn our rule-generated features; our textured multipatches...
03:03...our streets, trees, and park.
03:06And then we add our river and our textured basemap.
03:10And that's it; three steps to a 3D city.
03:20And now we can dress it up a little bit.
03:22Maybe bring in COLLADA files of our bridges or other operational data we want to share.
03:28But 3D GIS isn't just about seeing in 3D; it's about understanding.
03:32A good example of that is zoning regulations.
03:35We have a table of regulations for the city of Portland with floor/area ratios, maximum building heights...
03:41...setbacks, and other information.
03:43For the average person, this is a little hard to understand.
03:47So we provide tools to convert these tabular regulations into easy-to-understand, buildable volumes at the parcel level.
03:56So now we just created 3D representations of our tabular information.
04:01And because they're GIS features, we can access the attributes, change our building heights, or setbacks...
04:07...and create new 3D models.
04:11So now we have our 3D city and we want to share it.
04:15Also new in 10.2 is the ability to export to a shareable, 3D web scene, directly from ArcScene.
04:22So let's head back now to our web scene of Portland.
04:27Now I've uploaded this to my ArcGIS Online account, and I've shared it with everybody.
04:30You don't need any special software access, just a web browser.
04:34And because it's built using my GIS data, all the original attributes are maintained and searchable within the scene.
04:40These aren't just dumb models.
04:43And not only can we can share it with everybody, we can also get feedback using a 3D commenting system.
04:49Whether it's about a city maintenance issue or a proposed building that's going up downtown.
04:56In this case, we have a comment about a shadow impact of a new building.
04:59So let's go to comparison mode and compare these existing buildings and proposed buildings side by side.
05:08So now, if we turn on our shadows and move in on the park here, we could see that in the late afternoon in the summer...
05:17...we have significant new shadow impact on a proposed building on the left from about four-forty to five-forty p.m.
05:25This is a significant comment because many cities have regulations limiting shadow impacts on public spaces like parks.
05:32This is a new and really powerful way to communicate with GIS, sharing your 3D city on ArcGIS Online.
05:39And with 10.2, we've made it even easier to get started. Thank you.
05:51Now I'd like to introduce my colleague, Nathan Shephard, so we can show you the future of 3D on the web.
05:56Thank you, Craig. 3D cities are awesome.
06:01So, my name's Nathan Shephard.
06:03I'm up here because I have a funny accent, and I work on 3D stuff in Redlands.
06:08So the web scenes that Craig showed are perfect for sharing an area of interest in a browser with no plug-ins and no installs.
06:17However, for large quantities of data, it's my pleasure to show you the next generation of web scenes...
06:22...currently being developed in our Zurich office.
06:27This web scene is service based; it's connected to streaming services.
06:31Again, don't forget, no plug-ins and no installs.
06:35So, as we fly down into Philadelphia, more content, [unintelligible] pictometry in [unintelligible]...
06:42...simply streams down into my browser and we can have web scenes of any size.
06:55Web scenes can also make service-based requests, like to a geocoding service.
07:00And from the result, you can see that we have 3D labels...
07:03...and we can start labeling interesting or key features inside our scene, like streets.
07:10This means you'll never be lost in downtown Philly. We don't want that.
07:18And because we can zoom back out to the global scale, I can start adding in other interesting cartographic 3D services...
07:24...such as the path and wind speed of Hurricane Andrew.
07:28And don't worry, existing services are also supported; so we can just switch our basemap...
07:33...literally, just changing one of those service layers, and we can see which cities and which international flights...
07:43...might have been impacted by this hurricane.
07:46Oh, and all of these services are also supported on the 3D runtime.
07:49So you can see the exact same content on your iPad.
08:04So, web scenes are a great way to communicate, and with this next release...
08:08...they'll be connected directly to your services and look a little bit like this.
08:13I hope you've enjoyed this glimpse of the future of 3D on the web.
08:16Once you get here, it's hard to leave. Thank you.
08:24Good. Thank you.
08:29Do you believe in 3D?
08:30A little bit.
08:33Too many reasons to count.
08:34Yeah. Well, that's good.
08:36Yeah, I think 3D is a major footprint for us.
08:41Well, I told you in this movie that we're going to show over the last 30 years of all of your work...
08:46...it went from black and white to color, and there was no going back.
08:50Color was the new standard.
08:53Exactly. So, is this what you're after?
08:55That's what I'm after. Come join us on 3D, it's good.
08:57Okay, good. Thanks.
08:59Thanks you, guys. Yeah.