3D GIS with Jack Dangermond, Craig McCabe & Nathan Shephard

Esri staff demonstrate the 3D capabilities of ArcGIS 10.2.

Jun 28th, 2014

Start From:
Player Color:

Right-click on these links to download and save this video.


00:01At 10.2 also, we dramatically improved the 3D visualization.

00:07The content generation capabilities from CityEngine have now been integrated into the desktop so rule-driven content can be easy.

00:16We can make 3D virtual cities with 3D models simply.

00:21And also there's a new capability that desktop users can do, which is to publish things called web scenes.

00:27Web scenes are kind of like web maps; you can send them out, ship them to anyone and share the content of your city on the web...

00:36...and people can use it without any software.

00:38And then finally, lidar processing gets much faster.

00:42But, well, hey, Craig, you want to show this?

00:46Yes. Better than talking about it.

00:48Alright. Thank you. Good morning.

00:51My name is Craig McCabe and I'm from the 3D cities team, and I'm excited to show you...

00:55...some of the new desktop tools for 3D cities in 10.2.

01:003D content's compelling, and there's more demand for it every year, which creates a challenge.

01:05How do I make my city 3D?

01:09Most cities view their essential data in a view like this on the desktop.

01:14What they'd really like is a beautiful 3D view of their city in a web browser that leverages their existing data.

01:23In the past, creating a 3D cityscape was an expensive and manual process.

01:28As your city grows and changes, these hand-built models are quickly out-of-date.

01:34With ArcGIS for 3D Cities, we can rapidly accelerate this process.

01:38Let me show you how to go from 2D data to a shareable 3D city in three steps.

01:44Step 1 is importing your data into the data model.

01:48We've included schema generation tools for creating a localized geodatabase, and importing, or ETL tools...

01:54...for bringing in city GML, Local Government Information Model, or custom schemas.

02:00You just map your attributes to those in the 3D cities data model.

02:04Step 2 is converting your 2D building footprints into 3D textured facades.

02:11Brand-new in 10.2 is the ability to apply CityEngine 3D modeling rules directly in ArcGIS.

02:19Just point to your building footprints, your preconfigured building facade rule package...

02:25...and specify your output multipatch feature.

02:27We'll call it Building Shells.

02:30Now what the tool does is it reads the attributes of your building footprints, extrudes it according to the total height...

02:37...splits it into the levels aboveground, the number of floors, and then applies a texture according to the use type...

02:42...in this case, an office building.

02:45And we can use the same procedural 3D modeling approach for other city data, our street network, our trees...

02:51...our park, and our river.

02:54And that brings us to step 3.

02:56Now we just open up our ArcScene document and turn our rule-generated features; our textured multipatches...

03:03...our streets, trees, and park.

03:06And then we add our river and our textured basemap.

03:10And that's it; three steps to a 3D city.

03:20And now we can dress it up a little bit.

03:22Maybe bring in COLLADA files of our bridges or other operational data we want to share.

03:28But 3D GIS isn't just about seeing in 3D; it's about understanding.

03:32A good example of that is zoning regulations.

03:35We have a table of regulations for the city of Portland with floor/area ratios, maximum building heights...

03:41...setbacks, and other information.

03:43For the average person, this is a little hard to understand.

03:47So we provide tools to convert these tabular regulations into easy-to-understand, buildable volumes at the parcel level.

03:56So now we just created 3D representations of our tabular information.

04:01And because they're GIS features, we can access the attributes, change our building heights, or setbacks...

04:07...and create new 3D models.

04:11So now we have our 3D city and we want to share it.

04:15Also new in 10.2 is the ability to export to a shareable, 3D web scene, directly from ArcScene.

04:22So let's head back now to our web scene of Portland.

04:27Now I've uploaded this to my ArcGIS Online account, and I've shared it with everybody.

04:30You don't need any special software access, just a web browser.

04:34And because it's built using my GIS data, all the original attributes are maintained and searchable within the scene.

04:40These aren't just dumb models.

04:43And not only can we can share it with everybody, we can also get feedback using a 3D commenting system.

04:49Whether it's about a city maintenance issue or a proposed building that's going up downtown.

04:56In this case, we have a comment about a shadow impact of a new building.

04:59So let's go to comparison mode and compare these existing buildings and proposed buildings side by side.

05:08So now, if we turn on our shadows and move in on the park here, we could see that in the late afternoon in the summer...

05:17...we have significant new shadow impact on a proposed building on the left from about four-forty to five-forty p.m.

05:25This is a significant comment because many cities have regulations limiting shadow impacts on public spaces like parks.

05:32This is a new and really powerful way to communicate with GIS, sharing your 3D city on ArcGIS Online.

05:39And with 10.2, we've made it even easier to get started. Thank you.

05:51Now I'd like to introduce my colleague, Nathan Shephard, so we can show you the future of 3D on the web.

05:56Thank you, Craig. 3D cities are awesome.

06:01So, my name's Nathan Shephard.

06:03I'm up here because I have a funny accent, and I work on 3D stuff in Redlands.

06:08So the web scenes that Craig showed are perfect for sharing an area of interest in a browser with no plug-ins and no installs.

06:17However, for large quantities of data, it's my pleasure to show you the next generation of web scenes...

06:22...currently being developed in our Zurich office.

06:27This web scene is service based; it's connected to streaming services.

06:31Again, don't forget, no plug-ins and no installs.

06:35So, as we fly down into Philadelphia, more content, [unintelligible] pictometry in [unintelligible]...

06:42...simply streams down into my browser and we can have web scenes of any size.

06:55Web scenes can also make service-based requests, like to a geocoding service.

07:00And from the result, you can see that we have 3D labels...

07:03...and we can start labeling interesting or key features inside our scene, like streets.

07:10This means you'll never be lost in downtown Philly. We don't want that.

07:18And because we can zoom back out to the global scale, I can start adding in other interesting cartographic 3D services...

07:24...such as the path and wind speed of Hurricane Andrew.

07:28And don't worry, existing services are also supported; so we can just switch our basemap...

07:33...literally, just changing one of those service layers, and we can see which cities and which international flights...

07:43...might have been impacted by this hurricane.

07:46Oh, and all of these services are also supported on the 3D runtime.

07:49So you can see the exact same content on your iPad.

08:02Thanks, Craig.

08:04So, web scenes are a great way to communicate, and with this next release...

08:08...they'll be connected directly to your services and look a little bit like this.

08:13I hope you've enjoyed this glimpse of the future of 3D on the web.

08:16Once you get here, it's hard to leave. Thank you.

08:24Good. Thank you.

08:27Thank you.

08:29Do you believe in 3D?

08:30A little bit.


08:33Too many reasons to count.

08:34Yeah. Well, that's good.

08:36Yeah, I think 3D is a major footprint for us.

08:41Well, I told you in this movie that we're going to show over the last 30 years of all of your work...

08:46...it went from black and white to color, and there was no going back.

08:50Color was the new standard.

08:53Exactly. So, is this what you're after?

08:55That's what I'm after. Come join us on 3D, it's good.

08:57Okay, good. Thanks.

08:58Thanks, Jack.

08:59Thanks you, guys. Yeah.

Copyright 2016 Esri
Auto Scroll (on)Enable or disable the automatic scrolling of the transcript text when the video is playing. You can save this option if you login


No comments. Be the first to write one below.

Comment on this Video